/* nw_s0_magearm Rewrite of Mage Armor to follow pnp rules of +4 armor bonus. By: ??? Created: ??? Modified: Jun 29, 2006 Flaming_Sword: cleaned up, added improved mage armour */ #include "prc_sp_func" //Implements the spell impact, put code here // if called in many places, return TRUE if // stored charges should be decreased // eg. touch attack hits // // Variables passed may be changed if necessary int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent) { int nSpellID = PRCGetSpellId(); int bMA = (nSpellID == SPELL_MAGE_ARMOR); PRCSignalSpellEvent(oTarget, FALSE); int nBonus; if(bMA) nBonus = 4; else nBonus = 3 + nCasterLevel / 2; if(nBonus > 8) nBonus = 8; effect eAC = EffectLinkEffects(EffectACIncrease(nBonus, AC_ARMOUR_ENCHANTMENT_BONUS), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); float fDuration = PRCGetMetaMagicDuration((bMA) ? HoursToSeconds(nCasterLevel) : MinutesToSeconds(nCasterLevel)); PRCRemoveEffectsFromSpell(oTarget, nSpellID); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAC, oTarget, fDuration,TRUE,-1,nCasterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget); return TRUE; //return TRUE if spell charges should be decremented } void main() { object oCaster = OBJECT_SELF; int nCasterLevel = PRCGetCasterLevel(oCaster); PRCSetSchool(GetSpellSchool(PRCGetSpellId())); if (!X2PreSpellCastCode()) return; object oTarget = PRCGetSpellTargetObject(); int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags if(!nEvent) //normal cast { if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget) { //holding the charge, casting spell on self SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges return; } DoSpell(oCaster, oTarget, nCasterLevel, nEvent); } else { if(nEvent & PRC_SPELL_EVENT_ATTACK) { if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent)) DecrementSpellCharges(oCaster); } } PRCSetSchool(); }