//:://///////////////////////////////////////////// //:: Time Stop //:: NW_S0_TimeStop.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* All persons in the Area are frozen in time except the caster. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 7, 2002 //::////////////////////////////////////////////// //:: modified by mr_bumpkin Dec 4, 2003 #include "prc_inc_spells" #include "inc_timestop" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables location lTarget = PRCGetSpellTargetLocation(); effect eVis = EffectVisualEffect(VFX_FNF_TIME_STOP); effect eTime = EffectTimeStop(); object oCaster = OBJECT_SELF; int nRoll = 1 + d4(); float fDuration = RoundsToSeconds(nRoll); if(GetPRCSwitch(PRC_TIMESTOP_BIOWARE_DURATION)) fDuration = 9.0; if(GetPRCSwitch(PRC_TIMESTOP_LOCAL)) { eTime = EffectAreaOfEffect(VFX_PER_NEW_TIMESTOP); eTime = EffectLinkEffects(eTime, EffectEthereal()); if(GetPRCSwitch(PRC_TIMESTOP_NO_HOSTILE)) { AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BULLETS, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_ARROWS, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BOLTS, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCaster),fDuration); DelayCommand(fDuration, RemoveTimestopEquip()); /* string sSpellscript = PRCGetUserSpecificSpellScript(); DelayCommand(fDuration, PRCSetUserSpecificSpellScript(sSpellscript)); PRCSetUserSpecificSpellScript("tsspellscript"); */ //integrated into main spellhook } } //Fire cast spell at event for the specified target SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_TIME_STOP, FALSE)); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); //Apply the VFX impact and effects DelayCommand(0.75, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTime, OBJECT_SELF, fDuration,TRUE,-1,CasterLvl)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the integer used to hold the spells spell school }