//:://///////////////////////////////////////////// //:: Name Damning Darkness //:: FileName sp_damng_dark.nss //::////////////////////////////////////////////// /**@file Damning Darkness Evocation [Darkness, Evil] Level: Clr 4, Darkness 4, Sor/Wiz 4 Components: V Casting Time: 1 action Range: Touch Target: Object touched Duration: 10 minutes/level (D) Saving Throw: None Spell Resistance: No This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of good alignment take 2d6 points of damage per round in the darkness, and creatures neither good nor evil take 1d6 points of damage. As with the darkness spell, the area of darkness is a 20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the dam­aging effect). Damning darkness counters or dispels any light spell of equal or lower level. Arcane Material Component: A dollop of pitch with a tiny needle hidden inside it. Author: Tenjac Created: */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_sp_func" #include "prc_inc_sp_tch" #include "prc_inc_itmrstr" #include "prc_add_spell_dc" //Implements the spell impact, put code here // if called in many places, return TRUE if // stored charges should be decreased // eg. touch attack hits // // Variables passed may be changed if necessary int DoSpell(object oCaster, object oTarget, int nCasterLevel) { //Declare major variables including Area of Effect Object int iAttackRoll = 1; int nMetaMagic = PRCGetMetaMagicFeat(); int nPnP = GetPRCSwitch(PRC_PNP_DARKNESS); float fDuration = nPnP ? TurnsToSeconds(nCasterLevel * 10) : RoundsToSeconds(nCasterLevel);//10min/level for PnP effect eAOE = EffectAreaOfEffect(AOE_PER_DAMNDARK); //Make sure duration does no equal 0 if(fDuration < 6.0f) fDuration = 6.0f; //Check Extend metamagic feat. if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; if(!nPnP) { ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration); object oAoE = GetAreaOfEffectObject(PRCGetSpellTargetLocation(), "AOE_PER_DAMNDARK"); SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel); } else { object oItemTarget = oTarget; if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE) { //touch attack roll if target creature is not an ally // ally = friendly or party member if(!spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster)) iAttackRoll = PRCDoMeleeTouchAttack(oTarget); if(iAttackRoll > 0) { oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget); if(!GetIsObjectValid(oTarget)) { //no armor, check other slots int i; for(i=0;i<14;i++) { oItemTarget = GetItemInSlot(i, oTarget); if(GetIsObjectValid(oTarget)) break;//end for loop } } } } if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE || !GetIsObjectValid(oItemTarget)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, -1, nCasterLevel); object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "AOE_PER_DAMNDARK"); SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel); } // If nothing is valid else if (!GetIsObjectValid(oItemTarget) && !GetIsObjectValid(oItemTarget)) { ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration); object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "AOE_PER_DAMNDARK"); SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel); } else { //otherwise items get an IP itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DAMNING_DARKNESS, nCasterLevel); IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration); //this applies the effects relating to it DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID)); } } return iAttackRoll; //return TRUE if spell charges should be decremented } void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_EVOCATION); object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLevel = PRCGetCasterLevel(oCaster); int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags if(!nEvent) //normal cast { if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget) { //holding the charge, casting spell on self SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges return; } DoSpell(oCaster, oTarget, nCasterLevel); } else { if(nEvent & PRC_SPELL_EVENT_ATTACK) { if(DoSpell(oCaster, oTarget, nCasterLevel)) DecrementSpellCharges(oCaster); } } PRCSetSchool(); }