//:://///////////////////////////////////////////// //:: Name //:: FileName sp_.nss //::////////////////////////////////////////////// /**@file FIST OF STONE Transmutation [Earth] Level: Sorcerer/wizard 1, warmage 1 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1 minute You transform one of your hands into a mighty fist of living stone, gaining a +6 enhancement bonus to Strength for purposes of attacks, grapple checks, or breaking and crushing items. In addition, you gain the ability to make one natural slam attack as a standard action, dealing 1d6 points of damage plus your new Strength bonus (or 1-1/2 times your Strength bonus if you make no other attacks that round). You can make the slam attack as a natural secondary attack with the normal -5 penalty as part of a full attack action. However, you cannot gain more than one slam attack per round with this spell due to a high base attack bonus (+6 or higher). Your fist undergoes no change in size or form, remaining as flexible and responsive as it would normally be while under the spell’s effect. Material Component: A pebble inscribed with a stylized fist design. Author: Tenjac Created: 7/6/07 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_inc_natweap" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION); object oPC = OBJECT_SELF; effect eBuff = EffectAbilityIncrease(ABILITY_STRENGTH, 6); float fDur = 60.0f; if(PRCGetMetaMagicFeat() & METAMAGIC_EXTEND) fDur += fDur; AddNaturalSecondaryWeapon(oPC, "nw_it_crewpb005", 1); DelayCommand(fDur, RemoveNaturalSecondaryWeapons(oPC, "nw_it_crewpb005")); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oPC, fDur, TRUE, SPELL_FIST_OF_STONE, PRCGetCasterLevel(oPC)); PRCSetSchool(); }