//:://///////////////////////////////////////////// //:: Name Heartache //:: FileName sp_heartache.nss //::////////////////////////////////////////////// /**@file Heartache Enchantment [Evil, Mind-Affecting] Level: Clr 1, Mortal Hunter 1 Components: V, S, DF Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes The caster fills the subject with heart wrenching sorrow that renders it incapacitated for 1 round. The subject cannot move or take actions and is helpless for that round. Author: Tenjac Created: */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { //Spellhook if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT); //vars object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLvl = PRCGetCasterLevel(oPC); int nDC = PRCGetSaveDC(oTarget, oPC); float fDur = 6.0f; int nMetaMagic = PRCGetMetaMagicFeat(); PRCSignalSpellEvent(oTarget, TRUE, SPELL_HEARTACHE, oPC); //Spell Resistance if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr())) { //Save if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL)) { //eval metamagic if (nMetaMagic & METAMAGIC_EXTEND) { fDur = (fDur * 2); } effect ePar = EffectCutsceneParalyze(); effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE), ePar); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur); } } //SPEvilShift(oPC); PRCSetSchool(); }