//:://///////////////////////////////////////////// //:: Name Morality Undone //:: FileName sp_moral_undn.nss //::////////////////////////////////////////////// /**@file Morality Undone Enchantment [Evil, Mind-Affecting] Level: Brd 5, Clr 5, Corruption 4, Mortal Hunter 4 Components: V, S, M/DF Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One non-evil creature Duration: 10 minutes/level Saving Throw: Will negates Spell Resistance: Yes The caster turns one creature evil. The chaotic/neutral/lawful component of the subject's alignment is unchanged. The subject retains whatever outlook, allegiances, and outlooks it had before, so long as they do not conflict with the new alignment. Otherwise, it acts with its new selfish, bloodthirsty, cruel outlook on all things. For example, a wizard might not immediately turn on her fighter companion for no apparent reason, particularly in the middle of a combat when they're fighting on the same side. But she might try to steal the fighter's bag of gems, even using applicable spells (charm person, suggestion, and invisibility, for instance) against her friend. She might even eventually decide to betray or attack her friend if there is some potential gain involved. Using this spell in conjunction with a spell such as dominate person or suggestion is particularly useful, because it changes what acts are against a subject's nature. Arcane Material Component: A powdered holy symbol. Author: Tenjac Created: */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nGoodEvil = GetGoodEvilValue(oTarget); int nCasterLvl = PRCGetCasterLevel(oPC); int nDC = PRCGetSaveDC(oTarget, oPC); float fDur = (600.0f * nCasterLvl); //Spellhook if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT); PRCSignalSpellEvent(oTarget,TRUE, SPELL_MORALITY_UNDONE, oPC); //Spell Resist if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr())) { //Saving Throw if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL)) { //Poor, poor paladin. It's pathetic that you didn't make your save. AdjustAlignment(oTarget, ALIGNMENT_EVIL, (100 + nGoodEvil), FALSE); //Schedule restoration. This might be a problem if they were 100 before and //improved their alignment any while evil. They might be restored to 85 instead. DelayCommand(fDur, AdjustAlignment(oTarget, ALIGNMENT_GOOD, (100 + nGoodEvil), FALSE)); } } //SPEvilShift(oPC); PRCSetSchool(); }