//:://///////////////////////////////////////////// //:: Name Plague of Undead //:: FileName sp_plaguedead.nss //::////////////////////////////////////////////// /**@file Plague of Undead Necromancy [Evil] Level: Clr 9, Dn 9, Wiz 9 Components: V, S Casting Time: 1 standard action Range: Close Effect: Raise Undead Duration: Permanent You summon 4 Bone Warriors. These last until they are killed. Author: Stratovarius Created: 5/17/2009 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_NECROMANCY); //Declare major variables location lTarget = PRCGetSpellTargetLocation(); int nCasterLevel = PRCGetCasterLevel(); int nMaxHD = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER) > 7 ? nCasterLevel * (4 + GetAbilityModifier(ABILITY_CHARISMA)) : nCasterLevel * 4; int nTotalHD = GetControlledUndeadTotalHD(); int nHD = 20; //effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); effect eSummon = SupernaturalEffect(EffectSummonCreature("prc_sum_bonewar")); MultisummonPreSummon(); int i; for(i = 1; i < 5; i++) // 4 monsters { if(nTotalHD + nHD <= nMaxHD) { nTotalHD += nHD; ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, lTarget); } else FloatingTextStringOnCreature("You cannot create more undead at this time.", OBJECT_SELF); } FloatingTextStringOnCreature("Currently have "+IntToString(nTotalHD)+"HD out of "+IntToString(nMaxHD)+"HD.", OBJECT_SELF); PRCSetSchool(); }