//:://///////////////////////////////////////////// //:: Name Solid Fog: On Exit //:: FileName sp_solid_fogB.nss //::////////////////////////////////////////////// /**@file Solid Fog Conjuration (Creation) Level: Sor/Wiz 4, Hexblade 4 Components: V, S, M Duration: 1 min./level Spell Resistance: No This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in solid fog. However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round. Solid fog can be made permanent with a permanency spell. A permanent solid fog dispersed by wind reforms in 10 minutes. Material Component: A pinch of dried, powdered peas combined with powdered animal hoof. **/ #include "prc_inc_spells" void main() { //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); effect eAOE; if(GetHasSpellEffect(SPELL_SOLID_FOG, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE)) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { //If the effect was created by either half of Fog from the Void if(GetEffectSpellId(eAOE) == SPELL_SOLID_FOG) { RemoveEffect(oTarget, eAOE); } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } }