//:://///////////////////////////////////////////// //:: Summon Undead Series //:: sp_sum_undead //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Carries out the summoning of the appropriate creature for the Summon Undead Series of spells 1 to 5 */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 8, 2002 //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_CONJURATION); //Declare major variables object oCaster = OBJECT_SELF; int nSpellID = GetSpellId(); int nMetaMagic = PRCGetMetaMagicFeat(); int nFNF_Effect; string sSummon; float fDuration = HoursToSeconds(24); if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL)) fDuration = RoundsToSeconds(PRCGetCasterLevel(oCaster)*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL)); if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; //Duration is +100% switch(nSpellID) { case SPELL_SUMMON_UNDEAD_1: sSummon = "wo_skel"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break; case SPELL_SUMMON_UNDEAD_2: sSummon = "wo_zombie_bugb"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break; case SPELL_SUMMON_UNDEAD_3: sSummon = "wo_zombie_ogre"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break; case SPELL_SUMMON_UNDEAD_4: sSummon = "wo_zombie_wyv"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; break; case SPELL_SUMMON_UNDEAD_5: sSummon = "wo_mummy"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; break; } effect eSummon = EffectSummonCreature(sSummon, nFNF_Effect); MultisummonPreSummon(); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration); DelayCommand(0.5, AugmentSummonedCreature(sSummon)); PRCSetSchool(); }