//:://///////////////////////////////////////////// //:: Dragon Breath Negative Energy //:: NW_S1_DragNeg //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Calculates the proper damage and DC Save for the breath weapon based on the HD of the dragon. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 9, 2001 //::////////////////////////////////////////////// const string DRAGBREATHLOCK = "DragonBreathLock"; //modified to use the breath include - Fox #include "prc_inc_spells" #include "prc_inc_breath" void main() { // Check the dragon breath delay lock if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK)) { SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon"); return; } //Declare major variables int nAge = GetHitDice(OBJECT_SELF); int nDCBoost = nAge / 2; int nDamageDice; int nLevelDrain; //drain was commented out, kept just in case struct breath NegBreath; //Determine save DC and ability damage if (nAge <= 6) //Wyrmling { nLevelDrain = 1; nDamageDice = 2; } else if (nAge >= 7 && nAge <= 9) //Very Young { nLevelDrain = 1; nDamageDice = 4; } else if (nAge >= 10 && nAge <= 12) //Young { nLevelDrain = 1; nDamageDice = 6; } else if (nAge >= 13 && nAge <= 15) //Juvenile { nLevelDrain = 2; nDamageDice = 8; } else if (nAge >= 16 && nAge <= 18) //Young Adult { nLevelDrain = 2; nDamageDice = 10; } else if (nAge >= 19 && nAge <= 21) //Adult { nLevelDrain = 3; nDamageDice = 12; } else if (nAge >= 22 && nAge <= 24) //Mature Adult { nLevelDrain = 4; nDamageDice = 14; } else if (nAge >= 25 && nAge <= 27) //Old { nLevelDrain = 5; nDamageDice = 16; } else if (nAge >= 28 && nAge <= 30) //Very Old { nLevelDrain = 5; nDamageDice = 18; } else if (nAge >= 31 && nAge <= 33) //Ancient { nLevelDrain = 6; nDamageDice = 20; } else if (nAge >= 34 && nAge <= 37) //Wyrm { nLevelDrain = 7; nDamageDice = 22; } else if (nAge > 37) //Great Wyrm { nLevelDrain = 8; nDamageDice = 24; } //create the breath - 40' ~ 14m? - should set it based on size later NegBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, DAMAGE_TYPE_NEGATIVE, 8, nDamageDice, ABILITY_CONSTITUTION, nDCBoost); //Apply the breath - note: Level drain was included but commented out in the original, thus not currently implemented in the include. //Information on the level drain amount is kept just in case. PRCPlayDragonBattleCry(); ApplyBreath(NegBreath, PRCGetSpellTargetLocation()); //Apply the recharge lock SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE); // Schedule opening the delay lock float fDelay = RoundsToSeconds(NegBreath.nRoundsUntilRecharge); SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(NegBreath.nRoundsUntilRecharge) + " rounds."); DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK)); DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now")); }