#include "bnd_inc_bndfunc" #include "inc_dynconv" void main() { object oBinder = OBJECT_SELF; // If we have room to bind another vestige if (GetMaxVestigeCount(oBinder) > GetBindCount(oBinder)) { AssignCommand(oBinder, ClearAllActions(TRUE)); StartDynamicConversation("bnd_bindingcnv", oBinder, DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, FALSE, TRUE, oBinder); } else FloatingTextStringOnCreature("You have bound the maximum number of vestiges allowed", oBinder, FALSE); }