//::////////////////////////////////////////////// //:: Anima Mage Exploit Vestige Spell choice script //:: bnd_exploitcnv //::////////////////////////////////////////////// /** @file @author Stratovarius - 2019.02.14 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_function" #include "bnd_inc_bndfunc" #include "inc_dynconv" ////////////////////////////////////////////////// /* Constant defintions */ ////////////////////////////////////////////////// const int STAGE_SELECT_EVOCATION = 0; const int STAGE_CONFIRM_SELECTION = 1; const int CHOICE_BACK_TO_LSELECT = -1; const int STRREF_BACK_TO_LSELECT = 16836035; // "Return to level selection." const int STRREF_MYSTLIST_HEADER2 = 16836038; // "more mysteries" const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:" const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?" const int STRREF_END_CONVO_SELECT = 16824212; // "Finish" const int LEVEL_STRREF_START = 16824809; const int STRREF_YES = 4752; // "Yes" const int STRREF_NO = 4753; // "No" const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE const int DEBUG_LIST = FALSE; ////////////////////////////////////////////////// /* Function defintions */ ////////////////////////////////////////////////// void PrintList(object oBinder) { string tp = "Printing list:\n"; string s = GetLocalString(oBinder, "PRC_MystConvo_List_Head"); if(s == ""){ tp += "Empty\n"; } else{ tp += s + "\n"; s = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + s); while(s != ""){ tp += "=> " + s + "\n"; s = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + s); } } DoDebug(tp); } /** * Creates a linked list of entries that is sorted into alphabetical order * as it is built. * Assumption: mystery names are unique. * * @param oBinder The storage object aka whomever is gaining powers in this conversation * @param sChoice The choice string * @param nChoice The choice value */ void AddToTempList(object oBinder, string sChoice, int nChoice) { if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice)); if(DEBUG_LIST) PrintList(oBinder); // If there is nothing yet if(!GetLocalInt(oBinder, "PRC_MystConvo_ListInited")) { SetLocalString(oBinder, "PRC_MystConvo_List_Head", sChoice); SetLocalInt(oBinder, "PRC_MystConvo_List_" + sChoice, nChoice); SetLocalInt(oBinder, "PRC_MystConvo_ListInited", TRUE); } else { // Find the location to instert into string sPrev = "", sNext = GetLocalString(oBinder, "PRC_MystConvo_List_Head"); while(sNext != "" && StringCompare(sChoice, sNext) >= 0) { if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext))); sPrev = sNext; sNext = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sNext); } // Insert the new entry // Does it replace the head? if(sPrev == "") { if(DEBUG_LIST) DoDebug("New head"); SetLocalString(oBinder, "PRC_MystConvo_List_Head", sChoice); } else { if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'"); SetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sPrev, sChoice); } SetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sChoice, sNext); SetLocalInt(oBinder, "PRC_MystConvo_List_" + sChoice, nChoice); } } /** * Reads the linked list built with AddToTempList() to AddChoice() and * deletes it. * * @param oBinder A PC gaining powers at the moment */ void TransferTempList(object oBinder) { string sChoice = GetLocalString(oBinder, "PRC_MystConvo_List_Head"); int nChoice = GetLocalInt (oBinder, "PRC_MystConvo_List_" + sChoice); DeleteLocalString(oBinder, "PRC_MystConvo_List_Head"); string sPrev; if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice)); while(sChoice != "") { // Add the choice AddChoice(sChoice, nChoice, oBinder); // Get next sChoice = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + (sPrev = sChoice)); nChoice = GetLocalInt (oBinder, "PRC_MystConvo_List_" + sChoice); if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'"); // Delete the already handled data DeleteLocalString(oBinder, "PRC_MystConvo_List_Next_" + sPrev); DeleteLocalInt (oBinder, "PRC_MystConvo_List_" + sPrev); } DeleteLocalInt(oBinder, "PRC_MystConvo_ListInited"); } int GetHighestSpellLevel(object oBinder) { if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(9))) return 9; else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(8))) return 8; else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(7))) return 7; else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(6))) return 6; else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(5))) return 5; else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(4))) return 4; else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(3))) return 3; // Need 2 to get into the class return 2; } void main() { object oBinder = GetPCSpeaker(); int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE); int nStage = GetStage(oBinder); int nType = GetPrimaryArcaneClass(oBinder); string sPowerFile = GetFileForClass(nType); if (nType = CLASS_TYPE_WIZARD) sPowerFile = "cls_spell_sorc"; // Check which of the conversation scripts called the scripts if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort return; if(nValue == DYNCONV_SETUP_STAGE) { if(DEBUG) DoDebug("bnd_exploitcnv: Running setup stage for stage " + IntToString(nStage)); // Check if this stage is marked as already set up // This stops list duplication when scrolling if(!GetIsStageSetUp(nStage, oBinder)) { if(DEBUG) DoDebug("bnd_exploitcnv: Stage was not set up already"); // mystery selection stage if(nStage == STAGE_SELECT_EVOCATION) { if(DEBUG) DoDebug("bnd_exploitcnv: Building spell selection"); SetHeader("Select a spell to store for Exploit Vestige"); int nLevelToBrowse = GetHighestSpellLevel(oBinder); if(DEBUG) { DoDebug("bnd_exploitcnv: Spell Level To Browse: " + IntToString(nLevelToBrowse)); } int i, nSpellLevel; string sFeatID; for(i = 0; i < 600 ; i++) { nSpellLevel = StringToInt(Get2DACache(sPowerFile, "Level", i)); // Skip any powers of too low level if(nSpellLevel < nLevelToBrowse){ continue; } //Due to the way the 2das are structured, we know that once //the level of a read spell is greater than the maximum castable //it'll never be lower again. Therefore, we can skip reading the //spells that wouldn't be shown anyway. if(nSpellLevel > nLevelToBrowse){ break; } sFeatID = Get2DACache(sPowerFile, "FeatID", i); int nSpellId = StringToInt(Get2DACache(sPowerFile, "RealSpellID", i)); if(sFeatID != "") // Non-blank row { if(SORT) AddToTempList(oBinder, GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), nSpellId); else AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), nSpellId, oBinder); } } if(SORT) TransferTempList(oBinder); // Hack - In the mystery selection stage, on returning from // confirmation dialog where the answer was "No", restore the // offset to be the same as on entering the confirmation dialog. if(GetLocalInt(oBinder, "MYSTLISTChoiceOffset")) { if(DEBUG) DoDebug("bnd_exploitcnv: Running offset restoration hack"); SetLocalInt(oBinder, DYNCONV_CHOICEOFFSET, GetLocalInt(oBinder, "MYSTLISTChoiceOffset") - 1); DeleteLocalInt(oBinder, "MYSTLISTChoiceOffset"); } MarkStageSetUp(STAGE_SELECT_EVOCATION, oBinder); } // Selection confirmation stage else if(nStage == STAGE_CONFIRM_SELECTION) { if(DEBUG) DoDebug("bnd_exploitcnv: Building selection confirmation"); // Build the confirmantion query string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:" int nSpellId = GetLocalInt(oBinder, "nEvo"); sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId)))+"\n"; sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "SpellDesc", nSpellId)))+"\n\n"; sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?" SetHeader(sToken); AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oBinder); // "Yes" AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oBinder); // "No" } } // Do token setup SetupTokens(); } else if(nValue == DYNCONV_EXITED) { if(DEBUG) DoDebug("bnd_exploitcnv: Running exit handler"); // End of conversation cleanup DeleteLocalInt(oBinder, "nClass"); DeleteLocalInt(oBinder, "nEvo"); DeleteLocalInt(oBinder, "nLevelToBrowse"); DeleteLocalInt(oBinder, "MYSTLISTChoiceOffset"); } else if(nValue == DYNCONV_ABORTED) { // This section should never be run, since aborting this conversation should // always be forbidden and as such, any attempts to abort the conversation // should be handled transparently by the system } // Handle PC response else { int nChoice = GetChoice(oBinder); if(DEBUG) DoDebug("bnd_exploitcnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'"); if(nStage == STAGE_SELECT_EVOCATION) { if(DEBUG) DoDebug("bnd_exploitcnv: Entering mystery confirmation"); SetLocalInt(oBinder, "nEvo", nChoice); // Store offset so that if the user decides not to take the mystery, // we can return to the same page in the mystery list instead of resetting to the beginning // Store the value +1 in order to be able to differentiate between offset 0 and undefined SetLocalInt(oBinder, "MYSTLISTChoiceOffset", GetLocalInt(oBinder, DYNCONV_CHOICEOFFSET) + 1); nStage = STAGE_CONFIRM_SELECTION; MarkStageNotSetUp(STAGE_SELECT_EVOCATION, oBinder); } else if(nStage == STAGE_CONFIRM_SELECTION) { if (nChoice) { SetLocalInt(oBinder, "ExploitVestigeSpell", GetLocalInt(oBinder, "nEvo")); // And we're all done AllowExit(DYNCONV_EXIT_FORCE_EXIT); } else { nStage = STAGE_SELECT_EVOCATION; MarkStageNotSetUp(STAGE_SELECT_EVOCATION, oBinder); } } if(DEBUG) DoDebug("bnd_exploitcnv: New stage: " + IntToString(nStage)); // Store the stage value. If it has been changed, this clears out the choices SetStage(nStage, oBinder); } }