/* 02/03/21 by Stratovarius Focalor, Prince of Tears Granted Abilities: Focalor gives you the ability to breathe water, strike foes down with lightning, blind enemies with a puff of your breath, and cause creatures to be stricken with grief in your presence. Focalor’s Breath: As a standard action, you can exhale toward a single living target within 30 feet. That target is blinded for 1 round unless it succeeds on a Fortitude save. Once you have used this ability, you cannot do so again for 5 rounds. */ #include "bnd_inc_bndfunc" void main() { //Declare major variables object oBinder = OBJECT_SELF; if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_FOCALOR)) return; object oTarget = PRCGetSpellTargetObject(); int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_FOCALOR); int nDC = GetBinderDC(oBinder, VESTIGE_FOCALOR); effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); if (!PRCGetIsAliveCreature(oTarget)) return; if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { // Apply effects to the currently selected target. SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, 6.0); } }