/* 03/02/21 by Stratovarius Leraje, the Green Herald Once a favored servant of the primary deity of the elves, Leraje allowed her pride to become her downfall. Leraje gives her summoners the ability to bring a bow to hand at will, to fire it with accuracy, and to damage a foe’s sense of self with it. In addition, she gives her hosts keen vision in darkness and skill at hiding. Vestige Level: 1st Binding DC: 15 Special Requirement: Leraje hates Amon for some unknown reason and will not answer your call if you are already bound to him. Influence: While influenced by Leraje, she requires that you not attack any elf or creature of elven blood, including half-elves and members of the various elf subraces, such as drow. Granted Abilities: You gain supernatural powers related to Leraje’s skills in life, as well as the ability to fire arrows that literally wound your target’s pride. Hide Bonus: You gain a +4 competence bonus on Hide checks. Low-Light Vision: You gain low-light vision. Point Blank Shot: You gain the benefit of the Point Blank Shot feat. Ricochet: As a standard action, you can make a ranged attack against two adjacent targets. Weapon Proficiency: While bound to Leraje, you are proficient with the longbow and shortbow. If you were already proficient with any of these weapons, you instead gain a +1 competence bonus on attack rolls with them. */ #include "bnd_inc_bndfunc" #include "prc_inc_wpnrest" void main() { object oBinder = PRCGetSpellTargetObject(); effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_MARK_OF_THE_HUNTER), EffectPact(oBinder)); if (!GetIsVestigeExploited(oBinder, VESTIGE_LERAJE_HIDE_BONUS)) eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, 4)); // If she gets influence, you can't hurt an elf if (!GetLocalInt(oBinder, "PactQuality"+IntToString(VESTIGE_LERAJE))) { FloatingTextStringOnCreature("You have made a poor pact, and Leraje enjoins you not to harm those of elven blood!", oBinder, FALSE); eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectAttackDecrease(50), RACIAL_TYPE_ELF)); eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageDecrease(50,DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING), RACIAL_TYPE_ELF)); eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectAttackDecrease(50), RACIAL_TYPE_HALFELF)); eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageDecrease(50,DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING), RACIAL_TYPE_HALFELF)); } // We get this with the Practiced Binder feat if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder) || GetHasFeat(FEAT_PRACTICED_BINDER, oBinder)) { if (!GetIsVestigeExploited(oBinder, VESTIGE_LERAJE_WEAPON_PROF)) { if (IsProficient(oBinder, BASE_ITEM_LONGBOW)) EffectLinkEffects(eLink, EffectAttackIncrease(1)); else { // For some reason these don't have constants. Longbow first, Shortbow second IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(4607), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(4610), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } } } // Binders only down here if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder)) { if (!GetIsVestigeExploited(oBinder, VESTIGE_LERAJE_RICOCHET)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_LERAJE_RICOCHET), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (!GetIsVestigeExploited(oBinder, VESTIGE_LERAJE_PBSHOT)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_POINTBLANK), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (!GetIsVestigeExploited(oBinder, VESTIGE_LERAJE_LOW_LIGHT_VISION)) EffectLinkEffects(eLink, EffectUltravision()); } ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24)); }