//:://///////////////////////////////////////////// //:: Name Energy Immunity //:: FileName inv_dra_eimmune.nss //:://///////////////////////////////////////////// /* Dark Invocation 8th Level Spell You gain immunity to acid, cold, electricity, fire or energy, chosen when you cast the invocation. If you cast this invocation again before the duration ends, the new effect and duration replace the old. This invocation lasts for 24 hours. */ //:://///////////////////////////////////////////// #include "inv_inc_invfunc" #include "inv_invokehook" void main() { if (!PreInvocationCastCode()) return; object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass()); int nSpellID = GetSpellId(); int nDamageType, nVfx; float fDuration = HoursToSeconds(24); switch(nSpellID) { case(INVOKE_ENERGY_IMMUNITY_ACID): { nDamageType = DAMAGE_TYPE_ACID; nVfx = VFX_IMP_ACID_L; break; } case(INVOKE_ENERGY_IMMUNITY_COLD): { nDamageType = DAMAGE_TYPE_COLD; nVfx = VFX_IMP_FROST_L; break; } case(INVOKE_ENERGY_IMMUNITY_ELEC): { nDamageType = DAMAGE_TYPE_ELECTRICAL; nVfx = VFX_IMP_LIGHTNING_M; break; } case(INVOKE_ENERGY_IMMUNITY_FIRE): { nDamageType = DAMAGE_TYPE_FIRE; nVfx = VFX_IMP_FLAME_M; break; } case(INVOKE_ENERGY_IMMUNITY_SONIC): { nDamageType = DAMAGE_TYPE_SONIC; nVfx = VFX_IMP_SONIC; break; } } effect eList = EffectDamageImmunityIncrease(nDamageType, 100); eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS)); eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); PRCSignalSpellEvent(oTarget, FALSE, SPELL_ENERGY_IMMUNITY); // Spell does not stack with itself, even if it is different immunity types if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_ACID, oTarget)) PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_ACID, oCaster, oTarget); if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_COLD, oTarget)) PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_COLD, oCaster, oTarget); if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_ELEC, oTarget)) PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_ELEC, oCaster, oTarget); if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_FIRE, oTarget)) PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_FIRE, oCaster, oTarget); if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_SONIC, oTarget)) PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_SONIC, oCaster, oTarget); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eList, oTarget, fDuration, TRUE, -1, nCasterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVfx), oTarget); }