//:://///////////////////////////////////////////// //:: Name Walk Unseen //:: FileName inv_dra_walkunsn.nss //:://///////////////////////////////////////////// /* Lesser Invocation 2nd Level Spell You gain the ability to fade from view. You become invisible for 24 hours, or until you perform a hostile action. */ //:://///////////////////////////////////////////// #include "inv_inc_invfunc" #include "inv_invokehook" void main() { if(!PreInvocationCastCode()) return; object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass()); effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = EffectLinkEffects(eInvis, eDur); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_WALK_UNSEEN, FALSE)); //Apply the VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,nCasterLevel); }