//:://///////////////////////////////////////////// //:: Name Dragon Ward //:: FileName inv_dragonward.nss //:://///////////////////////////////////////////// /* Greater Invocation 6th Level Spell This invocation makes you resistant to the special abilities of dragons. You become immune to fear, and gain damage resistance 20 to any fire, acid, sonic, electric, or cold damage dealt by breath weapons. This invocation lasts 24 hours. */ //:://///////////////////////////////////////////// #include "inv_inc_invfunc" #include "inv_invokehook" void RemoveDragonWard(object oTarget, int CurrentDragonWard) { if(GetPersistantLocalInt(oTarget, "nTimesDragonWarded") != CurrentDragonWard) return; DeleteLocalInt(oTarget, "DragonWard"); } void main() { if(!PreInvocationCastCode()) return; //Declare major variables object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass()); int nTimesDragonWarded = GetPersistantLocalInt(oTarget, "nTimesDragonWarded"); float fDuration = HoursToSeconds(24); effect eImm1 = EffectImmunity(IMMUNITY_TYPE_FEAR); effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = EffectLinkEffects(eImm1, eVis); eLink = EffectLinkEffects(eLink, eDur); nTimesDragonWarded++; if(nTimesDragonWarded > 9) nTimesDragonWarded = 0; SetPersistantLocalInt(oTarget, "nTimesDragonWarded", nTimesDragonWarded); SetLocalInt(oTarget, "DragonWard", TRUE); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, CasterLvl); DelayCommand(fDuration, RemoveDragonWard(oTarget, nTimesDragonWarded)); }