//::////////////////////////////////////////////// //:: Humanoid Shape - Quickslot use //:: inv_hmndshp_quik //::////////////////////////////////////////////// /** @file Fires when one of the Change Shape quickslots is used. Determines which of the slots was used based on spellID and, if that slot is not empty, shifts to the form listed in the slot. @author Ornedan @date Created - 2006.10.07 modified by Fox for Change Shape from PnP Shifter */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_shifting" #include "inv_inc_invfunc" #include "inv_invokehook" void main() { if (!PreInvocationCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oPC = OBJECT_SELF; int nSpellID = PRCGetSpellId(); int bPaid = FALSE; int nSlot; SetLocalInt(oPC, "HumanoidShapeInvocation", TRUE); // Determine which quickslot was used switch(nSpellID) { case INVOKE_HUMANOID_SHAPE_QS1: nSlot = 1; break; case INVOKE_HUMANOID_SHAPE_QS2: nSlot = 2; break; default: if(DEBUG) DoDebug("prc_chngshp_quik: ERROR: Unknown nSpellID value: " + IntToString(nSpellID)); return; } // Read the data from this slot string sResRef = GetPersistantLocalString(oPC, "Humanoid_Shape_Quick_" + IntToString(nSlot) + "_ResRef"); // Make sure the slot wasn't empty if(sResRef == "") { FloatingTextStrRefOnCreature(16828382, oPC, FALSE); // "This Quick Shift Slot is empty!" return; } // See if the shifting starts successfully if(ShiftIntoResRef(oPC, SHIFTER_TYPE_HUMANOIDSHAPE, sResRef)) { } DeleteLocalInt(oPC, "HumanoidShapeInvocation"); }