/* 25/1/21 by Stratovarius Blademelds Crown You gain a +4 bonus on disarm checks and on Sense Motive ; Feet You gain a +2 bonus on Initiative ; Hands You gain a +1 bonus on damage ; Arms You gain a +2 bonus on attack rolls ; Brow You gain the Blind-Fight feat ; Shoulders You gain immunity to criticals but not sneak attacks ; Throat At will as a standard action, each enemy within 60 feet who can hear you shout must save or become shaken for 1 round (Will DC 10 + incarnum blade level + Con modifier). ; Waist You gain a +10 bonus on checks made to avoid being bull rushed, grappled, tripped, or overrun. You also gain Uncanny Dodge ; Heart You gain temporary hit points equal to twice your character level (maximum +40) ; Soul You break DR up to +3, and deal 1d6 damage to creatures of one opposed alignment ; */ #include "moi_inc_moifunc" void main() { object oMeldshaper = PRCGetSpellTargetObject(); int nMeld = GetSpellId(); if (nMeld == MELD_BLADEMELD_CROWN ) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSkillIncrease(SKILL_SENSE_MOTIVE, 4)), oMeldshaper, 9999.0); if (nMeld == MELD_BLADEMELD_FEET ) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_BLOODED), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nMeld == MELD_BLADEMELD_HANDS ) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_POSITIVE)), oMeldshaper, 9999.0); if (nMeld == MELD_BLADEMELD_ARMS ) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectAttackIncrease(2)), oMeldshaper, 9999.0); if (nMeld == MELD_BLADEMELD_BROW ) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nMeld == MELD_BLADEMELD_SHOULDERS) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT)), oMeldshaper, 9999.0); if (nMeld == MELD_BLADEMELD_THROAT ) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BLADEMELD_SHOUT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nMeld == MELD_BLADEMELD_WAIST ) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)), oMeldshaper, 9999.0); IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } if (nMeld == MELD_BLADEMELD_HEART ) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectTemporaryHitpoints(GetHitDice(oMeldshaper)*2)), oMeldshaper, 9999.0); if (nMeld == MELD_BLADEMELD_SOUL ) { object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMeldshaper); if (IPGetIsMeleeWeapon(oItem)) { IPSafeAddItemProperty(oItem, ItemPropertyAttackBonus(3), 99999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE); IPSafeAddItemProperty(oItem, ItemPropertyAttackPenalty(3), 99999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE); } effect eLink; if (GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD) eLink = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_BASE_WEAPON), ALIGNMENT_EVIL); else if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL) eLink = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_BASE_WEAPON), ALIGNMENT_CHAOTIC); else if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC) eLink = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_BASE_WEAPON), ALIGNMENT_LAWFUL); else if (GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL) eLink = VersusAlignmentEffect(EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_BASE_WEAPON), ALIGNMENT_GOOD); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0); } }