/* 13/1/20 by Stratovarius Winter Mask Descriptors: Cold Classes: Totemist Chakra: Throat (totem) Saving Throw: See text Chakra Bind (Throat) White fur spreads down from your winter mask to cover your throat. Your mouth is filled with a pleasant cold, like sucking a piece of ice on a hot day. You gain the ability to breathe a cone of cold. Once every 1d4 rounds, you can emit a 15-foot-long cone of cold. Targets in the cone take 2d6 points of cold damage plus 2d6 additional points of damage for every point of invested essentia (Reflex half). */ #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; if (!GetLocalInt(oMeldshaper, "WinterMaskTimer")) { object oTarget = PRCGetSpellTargetObject(); int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_WINTER_MASK); int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_WINTER_MASK); int nDice = 1 + GetEssentiaInvested(oMeldshaper, MELD_WINTER_MASK); effect eVis = EffectVisualEffect(VFX_IMP_FROST_L); //Get the first target in the radius around the caster oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oTarget)) { if(oTarget != oMeldshaper) { // Check Spell Resistance if(!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl)) { SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); int nDamage = d6(nDice*2); //Run the damage through the various reflex save and evasion feats nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); if(nDamage > 0) { effect eFire = EffectDamage(nDamage, DAMAGE_TYPE_COLD); // Apply effects to the currently selected target. SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } //Get the next target in the specified area around the caster oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE); } SetLocalInt(oMeldshaper, "WinterMaskTimer", TRUE); float fDelay = RoundsToSeconds(d4()); DelayCommand(fDelay, DeleteLocalInt(oMeldshaper, "WinterMaskTimer")); DelayCommand(fDelay, FloatingTextStringOnCreature("You may use your Winter's Mask Breath Attack", oMeldshaper, FALSE)); } }