/* 21/02/19 by Stratovarius Arrow of Dusk Fundamental Level/School: 1st/Evocation Range: Medium (100 ft. + 10 ft./level) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: No A bolt of shadow springs from your hand, draining vitality where it strikes. You must succeed on a ranged touch attack to deal 2d4 points of damage to the target. */ #include "shd_inc_shdfunc" #include "shd_mysthook" #include "prc_inc_sp_tch" void main() { object oShadow = OBJECT_SELF; // Get infinite uses at this level if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23665); if(!ShadPreMystCastCode()) return; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EMPOWER | METASHADOW_MAXIMIZE)); if(myst.bCanMyst) { SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId)); effect eArrow = EffectVisualEffect(VFX_IMP_MIRV_DN_ECTO); int nAttack = PRCDoRangedTouchAttack(oTarget); if (nAttack > 0) { // Only creatures, and PvP check. if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow)) { int nDamage = MetashadowsDamage(myst, 4, 2); ApplyTouchAttackDamage(oShadow, oTarget, nAttack, nDamage, DAMAGE_TYPE_MAGICAL); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_MAGPUR), oTarget); } } DelayCommand(0.1, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oTarget)); } }