/* 13/02/19 by Stratovarius Black Fire Apprentice, Dark Terrain Level/School: 2nd/Evocation [Cold] Range: Close (25 ft. + 5 ft./2 levels) Area: Wall of Black Flame Duration: 1 round/level Saving Throw: Reflex negates Spell Resistance: Yes You open a conduit to the Plane of Shadow, drawing its elements into the world and igniting a black fire on the ground. You create a shadowy curtain of black flame that covers the affected squares. The fire deals 1d6 points of cold damage per two caster levels, Reflex negates. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EXTEND | METASHADOW_EMPOWER | METASHADOW_MAXIMIZE)); if(myst.bCanMyst) { location lTarget = PRCGetSpellTargetLocation(); SetLocalLocation(oShadow, "BlackFire_Loc",lTarget); myst.fDur = RoundsToSeconds(myst.nShadowcasterLevel); if(myst.bExtend) myst.fDur *= 2; // Create AoE myst.eLink = EffectAreaOfEffect(AOE_PER_BLACKFIRE); if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur); myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel); myst.nSaveDC = GetShadowcasterDC(oShadow); SetLocalMystery(oShadow, MYST_HOLD_MYST+"1", myst); } }