/* 12/02/19 by Stratovarius Carpet of Shadow Apprentice, Dark Terrain Level/School: 1st/Conjuration (Creation) Range: Close (25 ft. + 5 ft./2 levels) Area: 10-ft. square Duration: 1 minute/level Saving Throw: None Spell Resistance: No The ground becomes rough and hazardous, the real floor superimposed with irregular terrain of the Plane of Shadow. You cloak the ground with an uneven and hard to traverse surface. All movement speed is halved. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { location lTarget = PRCGetSpellTargetLocation(); effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE); myst.fDur = 60.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Do impact VFX ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget); // Create AoE myst.eLink = EffectAreaOfEffect(AOE_PER_CARPET_SHADOW); if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur); } }