/* 18/02/19 by Stratovarius Ephemeral Image Master, Dark Metamorphosis Level/School: 7th/Illusion (Shadow) Effect: One shadow duplicate Duration: 1 minute/level Saving Throw: None Spell Resistance: No You detach your own shadow and animate it with extraplanar energies, creating a dark-hued, hazy duplicate of yourself. This mystery functions like the spell project image, except as noted above. */ #include "shd_inc_shdfunc" #include "shd_mysthook" #include "prc_inc_scry" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.fDur = TurnsToSeconds(myst.nShadowcasterLevel); if(myst.bExtend) myst.fDur *= 2; SetLocalInt(oShadow, "ScryCasterLevel", myst.nShadowcasterLevel); SetLocalInt(oShadow, "ScrySpellId", myst.nMystId); SetLocalInt(oShadow, "ScrySpellDC", GetShadowcasterDC(oShadow)); SetLocalFloat(oShadow, "ScryDuration", myst.fDur); ScryMain(oShadow, oShadow); } }