/* 16/02/19 by Stratovarius Flood of Shadow Initiate, Black Magic Level/School: 6th/Abjuration Range: Close (25 ft. + 5 ft./2 levels) Area: 20-ft.-radius spread Duration: 10 minutes/level Saving Throw: None Spell Resistance: See text You inundate the area with strange energies from the Plane of Shadow, warping the effects of magic. A flood of mystical shadow-power renders casting more difficult. To cast most spells while in an area affected by flood of shadow, the caster must succeed on a Spellcraft check (DC 15 + spell level), or the spell is lost with no effect. Mysteries can be cast within or into the affected area without making the Spellcraft check. In addition, if a mystery originates in an area affected by flood of shadow, its variable numerical effect is increased by 50% (as if it was empowered), although its level does not increase. This does not stack with empower mystery. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { location lTarget = PRCGetSpellTargetLocation(); myst.fDur = 600.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Create AoE myst.eLink = EffectAreaOfEffect(AOE_PER_FLOOD_SHADOW); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur); } }