/* 18/02/19 by Stratovarius Shadow Plague Master, Shadow Calling Level/School: 8th/Conjuration (Creation) [Cold] This mystery functions like the spell incendiary cloud, except that it deals cold damage rather than fire damage. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EXTEND | METASHADOW_EMPOWER | METASHADOW_MAXIMIZE)); if (DEBUG) DoDebug(GetName(oShadow)+" is casting Shadow Plague", oShadow); if(myst.bCanMyst) { location lTarget = PRCGetSpellTargetLocation(); myst.fDur = 6.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Create AoE myst.eLink = EffectAreaOfEffect(AOE_PER_PLAGUE_SHADOW); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur); myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel); myst.nSaveDC = GetShadowcasterDC(oShadow); SetLocalMystery(oShadow, MYST_HOLD_MYST+"4", myst); } }