/* 18/02/19 by Stratovarius Soul Puppet Master, Heart and Soul Level/School: 8th/Enchantment (Compulsion) [Mind Affecting] Range: Touch Target: One living creature touched Duration: 1 day/level (D) Saving Throw: Will negates Spell Resistance: Yes Tendrils of shadow creep from your fingers, through the Plane of Shadow, and into the soul of the subject by way of its own shadow. You now control the creature’s actions as if it were a puppet. The control granted by soul puppet follows the same mechanics as the spell dominate monster */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.fDur = 60.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel); // Only creatures, and PvP check. if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow)) { // Check Spell Resistance if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen)) { if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS)) { // Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS)) { myst.eLink = EffectLinkEffects(EffectCutsceneDominated(), EffectVisualEffect(VFX_DUR_DEATHWARD)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOMINATE_S), oTarget); } } } } } }