/* 09/02/19 by Stratovarius Steel Shadows Apprentice, Cloak of Shadows Level/School: 1st/Abjuration Range: Personal Target: You Duration: 10 minutes/level Darkness coalesces about your body, forming a shadow-shape of armor and another that looks like a shield. Although they are as weightless as the air, you know they’ll protect you as well as if they were made of steel. Steel shadows grants you a +3 armor bonus and a +3 shield bonus to AC. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.eLink = EffectLinkEffects(EffectACIncrease(3, AC_SHIELD_ENCHANTMENT_BONUS), EffectACIncrease(3, AC_ARMOUR_ENCHANTMENT_BONUS)); myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR)); myst.fDur = 600.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Duration Effects if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); } }