/* ---------------- Shadowsmith Armor of Shadow shd_smith_armor.nss ---------------- +2 AC, +4 at 7th 02.03.19 by Stratovarius */ #include "shd_inc_shdfunc" void main() { int nArm = 2; int nClass = GetLevelByClass(CLASS_TYPE_SHADOWSMITH); if (nClass >= 7) nArm = 4; effect eDur = SupernaturalEffect(EffectLinkEffects(EffectACIncrease(nArm, AC_DEFLECTION_BONUS), EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS))); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, OBJECT_SELF, TurnsToSeconds(nClass*10)); }