/* ---------------- Bloodclaw Master Pouncing Charge tob_bldclw_pnce.nss ---------------- 3/10/08 by Stratovarius */ /** @file You charge your foe, but instead of performing a single attack at the end of the charge, you perform a full attack. You also expend a maneuver */ #include "tob_inc_tobfunc" #include "tob_inc_recovery" #include "prc_inc_combmove" void main() { object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); // Expend a maneuver to do the charge if(ExpendRandomManeuver(oInitiator, GetPrimaryBladeMagicClass(oInitiator), DISCIPLINE_TIGER_CLAW) && GetIsDisciplineWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator), DISCIPLINE_TIGER_CLAW)) { // Yup, thats it. DoCharge(oInitiator, oTarget, TRUE, TRUE, 0, -1, FALSE, 0, FALSE, FALSE, 0, TRUE); } }