/* ---------------- Generic Maneuver tob_disc_move.nss ---------------- 26/03/07 by Stratovarius */ /** @file Generic Maneuver Discipline (Strike, Boost, Counter, or Stance) Level: Crusader 1, Swordsage 1, Warblade 1 Initiation Action: 1 Standard/Swift/Full-Round Action Range: Target: Duration: Flavour Text Mechanical abilities */ #include "tob_inc_move" #include "tob_movehook" void main() { if(!PreManeuverCastCode()) return; object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { // This section is for a strike, change for a boost or counter effect eNone; DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone)); if(GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { // Apply effects in here } } }