////////////////////////////////////////////////// // Greater Insightful Strike // tob_dmnd_ginsts.nss // Tenjac ////////////////////////////////////////////////// /** @file Greater Insightful Strike Diamond Mind (Strike) Level: Swordsage 6, warblade 6 Prerequisite: Two Diamond Mind maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature Your keen eye picks out the slightest imperfection in your opponent's defenses. Your weapon becomes a tool of your mind. This maneuver functions like insightful strike, except that you deal damage equal to 2x your Concentration check result. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); int nAB = 0; if (GetLocalInt(oInitiator, "SupernalAttack")) nAB += 1; if (GetAttackRoll(oTarget, oInitiator, oWeap, 0, nAB) > 0) { int nDam = (GetSkillRank(SKILL_CONCENTRATION, oInitiator) + d20()); int nDamType = GetWeaponDamageType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator)); effect eLink = EffectLinkEffects(EffectDamage((nDam*2), nDamType), EffectVisualEffect(VFX_COM_HIT_POSITIVE)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); } } }