/* ---------------- Stance of Clarity, On Heartbeat tob_dmnd_stnclra.nss ---------------- 29/03/07 by Stratovarius */ /** @file Stance of Clarity Diamond Mind (Stance) Level: Swordsage 1, Warblade 1 Initiation Action: 1 Swift Action Range: Personal. Target: You. Duration: Stance. You focus your efforts on a single opponent, studying his moves and preparing an attack. Your other opponents fade from sight as your mind locks onto your target. You gain a +2 AC bonus against the highest CR creature in the area, and a -2 AC penalty against all other creatures attacking him. */ #include "tob_inc_tobfunc" #include "tob_movehook" ////#include "prc_alterations" void main() { int nMaxCR = 0; int nCurCR, nTargets; if(DEBUG) DoDebug("tob_dvsp_stnclra: Name: " + GetName(GetAreaOfEffectCreator())); //Start cycling through the AOE Object for viable targets including doors and placable objects. object oTarget = GetFirstInPersistentObject(OBJECT_SELF); object oToughest; while(GetIsObjectValid(oTarget)) { // Enemies only if (GetIsEnemy(oTarget, GetAreaOfEffectCreator())) { nCurCR = FloatToInt(GetChallengeRating(oTarget)); // Update if you find something bigger if (nCurCR > nMaxCR) { nMaxCR = nCurCR; oToughest = oTarget; // Make sure it doesnt get applied more than once to any given target // The negative is 4 to counter out the -2 overall AC of the Initiator if(GetHasSpellEffect(MOVE_DM_STANCE_OF_CLARITY, oTarget)) PRCRemoveEffectsFromSpell(oTarget, MOVE_DM_STANCE_OF_CLARITY); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, VersusRacialTypeEffect(EffectAttackDecrease(4), MyPRCGetRacialType(GetAreaOfEffectCreator())), oToughest, 6.0); } } //Get next target. oTarget = GetNextInPersistentObject(OBJECT_SELF); } // And the initiator gets a -2 AC vs everything SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACDecrease(2), GetAreaOfEffectCreator(), 6.0); }