/* ---------------- Iron Guard's Glare tob_dvsp_igglr.nss ---------------- 29/03/07 by Stratovarius */ /** @file Iron Guard's Glare Devoted Spirit (Stance) Level: Crusader 1 Initiation Action: 1 Swift Action Range: Personal. Target: You. Duration: Stance. With a quick snarl and a glare that would stop a charging barbarian in his tracks, you spoil an opponent's attack. Rather than strike his original target, your enemy turns his attention to you. Any creature you threaten takes a -4 penalty on attacks against allies. (Mechnical implementation: AoE that grants allies +4 Dodge AC when they are in it). */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectAreaOfEffect(AOE_PER_IRON_GUARD_GLARE)), oTarget); } }