/* ---------------- Iron Guard's Glare, Exit tob_dvsp_igglrb.nss ---------------- 29/03/07 by Stratovarius */ /** @file Iron Guard's Glare Devoted Spirit (Stance) Level: Crusader 1 Initiation Action: 1 Swift Action Range: Personal. Target: You. Duration: Stance. With a quick snarl and a glare that would stop a charging barbarian in his tracks, you spoil an opponent's attack. Rather than strike his original target, your enemy turns his attention to you. Any creature you threaten takes a -4 penalty on attacks against allies. (Mechnical implementation: AoE that grants allies +4 Dodge AC when they are in it). */ #include "tob_inc_tobfunc" #include "tob_movehook" ////#include "prc_alterations" void main() { //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); int bValid = FALSE; effect eAOE; if(GetHasSpellEffect(MOVE_DS_IRON_GUARDS_GLARE, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { //If the effect was created by MOVE_DS_IRON_GUARDS_GLARE if(GetEffectSpellId(eAOE) == MOVE_DS_IRON_GUARDS_GLARE) { RemoveEffect(oTarget, eAOE); bValid = TRUE; } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } }