/* ---------------- Entangling Blade tob_dvsp_ntngle ---------------- 05/06/07 by Stratovarius */ /** @file Entangling Blade Devoted Spirit (Strike) Level: Crusader 4 Prerequisite: One Devoted Spirit Maneuver Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Duration: 1 round. You hack into your foe's legs, forcing his movement to slow and his resolution to falter. You make a single attack against an enemy. If this attack his, you deal 2d6 extra damage, and you foe takes a 20 ft penalty to his movement speed. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Entangling Blade Hit", "Entangling Blade Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { effect eLink = ExtraordinaryEffect(EffectMovementSpeedDecrease(66)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }