/* ---------------- Strike of Righteous Vitality tob_dvsp_rghtvt ---------------- 29/09/07 by Stratovarius */ /** @file Strike of Righteous Vitality Devoted Spirit (Strike) Level: Crusader 9 Prerequisite: Three Devoted Spirit maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature As your enemy reels from your mighty blow, an ally nearby is simultaneously healed and cleansed of its wounds by the power of your faith. You make a single attack against an enemy who's alignment has at least one component different from yours. If you hit, you or an ally with 10 feet is healed, as per the heal spell. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator, struct maneuver move) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Strike of Righteous Vitality Hit", "Strike of Righteous Vitality Miss"); if(GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { if(GetAlignmentGoodEvil(oInitiator) != GetAlignmentGoodEvil(oTarget) || GetAlignmentLawChaos(oInitiator) != GetAlignmentLawChaos(oTarget)) { int nHeal = 10 * move.nInitiatorLevel; // Max for the spell if(nHeal > 150) nHeal = 150; object oHeal = GetCrusaderHealTarget(oInitiator, FeetToMeters(10.0)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oHeal); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_X_LAW), oHeal); } } } void main() { if(!PreManeuverCastCode()) return; object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator, move)); } }