/* ---------------- Vanguard Strike tob_dvsp_vngstrk ---------------- 29/03/07 by Stratovarius */ /** @file Vanguard Strike Devoted Spirit (Strike) Level: Crusader 1 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature You batter aside your foe's defenses with a vicious, overwhelming attack, leaving him vulnerable to your allies blows. You make a single attack against an enemy. If you hit, that enemy takes a -4 AC penalty for one round. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Vanguard Strike Hit", "Vanguard Strike Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { effect eLink = EffectLinkEffects(EffectACDecrease(4), EffectVisualEffect(VFX_IMP_SOUND_SYMBOL_WEAKNESS)); eLink = ExtraordinaryEffect(eLink); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }