/* ---------------- Desert Wind On Hit tob_dw_onhit.nss ---------------- 28/03/07 by Stratovarius */ /** @file OnHit for Burning Blade and other DW booster spells. */ #include "tob_inc_tobfunc" #include "tob_movehook" void main() { // fill the variables object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); object oItem = GetSpellCastItem(); int nLevel = GetInitiatorLevel(oPC, CLASS_TYPE_SWORDSAGE); int nSpellId = GetLocalInt(oPC, "DesertWindBoost"); if(DEBUG) DoDebug("tob_dw_onhit: nSpellId " + IntToString(nSpellId)); effect eDam; switch(nSpellId) { case MOVE_DW_BURNING_BLADE: { eDam = EffectDamage(d6() + nLevel, DAMAGE_TYPE_FIRE); if(DEBUG) DoDebug("tob_dw_onhit: MOVE_DW_BURNING_BLADE"); break; } case MOVE_DW_SEARING_BLADE: { eDam = EffectDamage(d6(2) + nLevel, DAMAGE_TYPE_FIRE); if(DEBUG) DoDebug("tob_dw_onhit: MOVE_DW_SEARING_BLADE"); break; } case MOVE_DW_INFERNO_BLADE: { eDam = EffectDamage(d6(3) + nLevel, DAMAGE_TYPE_FIRE); if(DEBUG) DoDebug("tob_dw_onhit: MOVE_DW_INFERNO_BLADE"); break; } } SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); }