/* ---------------- Disarming Strike tob_irnh_dsrmstk ---------------- 06/06/07 by Stratovarius */ /** @file Disarming Strike Iron Heart (Strike) Level: Warblade 2 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creatures You chop at your foe's hand, causing a grievous injury and forcing him to drop his weapon. You make a single melee attack. If it is successful, you attempt to disarm the target. This will not work against creatures that cannot be disarmed. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void TOBAttack(object oTarget, object oInitiator) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0,"Disarming Strike Hit", "Disarming Strike Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) DoDisarm(oInitiator, oTarget, 0, FALSE, FALSE); } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }