/* ---------------- Exorcism of Steel tob_irnh_exostl ---------------- 15/07/07 by Stratovarius */ /** @file Exorcism of Steel Iron Heart (Strike) Level: Warblade 3 Prerequisite: One Iron Heart maneuver. Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creatures Duration: 1 minute. Save: Will partial, see text. You attack, striking not your foe, but his weapon, sending a shockwave down his arm that leaves him unable to strike with full force. You make a single melee attack. If it is successful, you attempt to damage the target's weapon. If you damage it successfully, it deals -4 damage. If the target succeeds on a will save, it deals -2 damage. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Exorcism of Steel Hit", "Exorcism of Steel Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { int nDC = 13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator); int nDamage = 4; if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE)) nDamage = 2; effect eDam = EffectDamageDecrease(nDamage, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eDam), oTarget, 60.0); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }