/* ---------------- Ancient Mountain Hammer tob_stdr_anmhmr ---------------- 9/10/07 by Tenjac */ /** @file Ancient Mountain Hammer Stone Dragon (Strike) Level: Crusader 7, Swordsage 7, Warblade 7 Prerequisite: Three Stone Dragon maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature You put the weight of a great mountain behind your attack, pounding through armor and bone. As part of this maneuver, you make a single melee attack. This attack deals an extra 12d6 points of damage and automatically overcomes damage reduction. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); SetLocalInt(oInitiator, "MoveIgnoreDR", TRUE); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(12), GetWeaponDamageType(oWeap), "Ancient Mountain Hammer Hit", "Ancient Mountain Hammer Miss")); // Cleanup DelayCommand(3.0, DeleteLocalInt(oInitiator, "MoveIgnoreDR")); } }