/* ---------------- Charging Minotaur tob_stdr_crgmtr ---------------- 30/03/07 by Stratovarius */ /** @file Charging Minotaur Stone Dragon (Strike) Level: Crusader 1, Swordsage 1, Warblade 1 Initiation Action: 1 Full-Round Action Range: Melee Attack Target: One Creature You charge at your foe, blasting him with such power that he stumbles back. Make a Bull Rush attack as part of a charge. You take no AoOs for this action. If you succeed on the strength check, you deal 2d6 + Str bludgeoning damage, and the target is pushed back 5 feet, and possibly more. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void Damage(object oInitiator, object oTarget) { if (GetLocalInt(oInitiator, "Bullrush")) { // Deal the damage effect eDamage = EffectDamage(d6(2) + GetAbilityModifier(ABILITY_STRENGTH, oInitiator), DAMAGE_TYPE_BLUDGEONING); effect eLink = EffectLinkEffects(eDamage, EffectVisualEffect(VFX_COM_BLOOD_REG_RED)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { // Charge and Bull rush are all taken care of in this function DoCharge(oInitiator, oTarget, FALSE, FALSE, 0, -1, TRUE, 0, FALSE, FALSE); DelayCommand(1.5, Damage(oInitiator, oTarget)); } }