/* ---------------- Feigned Opening tob_stsn_fgnopn ---------------- 15/07/07 by Stratovarius */ /** @file Feigned Opening Setting Sun (Counter) Level: Swordsage 3 Prerequisite: One Setting Sun maneuver. Initiation Action: 1 Swift Action Range: Melee. Target: One Creature. You show your opponent a seemingly fatal mistake in your defenses, but easily avoid the ensuing attack and simultaneously draw your foe into overextending. As she fights to regain her balance, you make a swift counterattack. You provoke an attack of opportunity from a creature. If it misses, you get an attack against the creature. If it hits, all of your allies who threaten that creature can make an attack against it. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); // First attack, the monster's AoO PerformAttack(oInitiator, oTarget, eNone, 0.0, 0, 0, 0, "Feigned Opening Hit", "Feigned Opening Miss"); if (GetLocalInt(oInitiator, "PRCCombat_StruckByAttack")) { location lTarget = GetLocation(oTarget); // Use the function to get the closest creature as a target object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oAreaTarget)) { // Don't hit yourself // Make sure the target is both next to the one struck and within melee range of the caster // Don't hit the one already struck if(oAreaTarget != oInitiator && // You don't get to attack GetIsInMeleeRange(oAreaTarget, oTarget) && // Have to be within range GetIsFriend(oAreaTarget, oInitiator) && // Only your allies get to attack oAreaTarget != oTarget) // Ensures the creature can't attack itself { // Perform the Attack effect eVis = EffectVisualEffect(VFX_IMP_STUN); oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oAreaTarget); PerformAttack(oTarget, oAreaTarget, eVis, 0.0, 0, 0, GetWeaponDamageType(oWeap), "Feigned Opening Hit", "Feigned Opening Miss"); } //Select the next target within the spell shape. oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE); }// end while - Target loop } else { PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Feigned Opening Hit", "Feigned Opening Miss"); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }