/* ---------------- Scorpion Parry tob_stsn_scrpry ---------------- 13/12/07 by Stratovarius */ /** @file Scorpion Parry Setting Sun (Counter) Level: Swordsage 6 Prerequisite: Two Setting Sun maneuvers Initiation Action: 1 swift action Range: Melee attack Target: One creature You knock your opponent's attack aside, guiding his weapon into one of his allies. Make an opposed attack roll against the targeted creature. If you succeed, he damages an ally of his in melee range. If there is no enemy, he damages no one. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eNone; object oInitWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); object oTargetWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget); int nBase = GetBaseAttackBonus(oTarget); SetBaseAttackBonus(nBase - 1, oTarget); if (DEBUG) DoDebug("tob_stsn_folstrk: GetBaseAttackBonus returns " + IntToString(nBase)); int nInit = GetAttackBonus(oTarget, oInitiator, oInitWeap) + d20(); int nTarget = GetAttackBonus(oInitiator, oTarget, oTargetWeap) + d20(); if (nInit >= nTarget) { object oAreaTarget = FindNearestNewEnemyWithinRange(oInitiator, oTarget); if (nTarget >= GetDefenderAC(oAreaTarget, oInitiator)) { // Deal damage to himself effect eDam = GetAttackDamage(oAreaTarget, oTarget, oInitWeap, GetWeaponBonusDamage(oTargetWeap, oAreaTarget), GetMagicalBonusDamage(oTarget, oAreaTarget)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); } } else { // Foes attacks as normal DelayCommand(0.0, PerformAttack(oInitiator, oTarget, eNone, 0.0, 0, 0, 0, "Hit", "Miss")); } DelayCommand(6.0, RestoreBaseAttackBonus(oTarget)); } }