/* ---------------- Step of the Wind tob_stsn_stpwnd.nss ---------------- 31/03/07 by Stratovarius */ /** @file Step of the Wind Setting Sun (Stance) Level: Swordsage 1 Initiation Action: 1 Swift Action Range: Personal. Target: You. Duration: Stance. You walk across rubble and other broken terrain with deceptive ease, allowing you to take advantage of your opponents as they struggle to move at full speed. You become immune to movement speed decreases and being slowed, and gain a +2 bonus to attack and a +4 bonus on Bull Rush attempts, both to attack and to defend. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eLink = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW)); eLink = EffectLinkEffects(eLink, EffectAttackIncrease(2)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT)); if (GetHasDefensiveStance(oInitiator, DISCIPLINE_SETTING_SUN)) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL)); eLink = ExtraordinaryEffect(eLink); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); } }