/* ---------------- Flesh Ripper tob_tgcw_flshrip ---------------- 18/08/07 by Stratovarius */ /** @file Flesh Ripper Tiger Claw (Strike) Level: Swordsage 3, Warblade 3 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Duration: 1 round Save: Fortitude Partial; see text With a mixture of careful precision and animal savagery, you tear into a foe to produce jagged wounds that overwhelm him with pain. If the target fails a Fortitude save vs 13 + Strength modifier, he takes a -4 penalty to attacks and AC. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void TOBAttack(object oTarget, object oInitiator) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW); PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Flesh Ripper Hit", "Flesh Ripper Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) { // Saving Throw if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator)))) { effect eLink = EffectLinkEffects(EffectAttackDecrease(4), EffectACDecrease(4)); eLink = ExtraordinaryEffect(eLink); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); DelayCommand(0.1, TigerBlooded(oInitiator, oTarget)); } }