/* ---------------- Hunter's Sense tob_tgcw_hntsns.nss ---------------- 27/04/07 by Stratovarius */ /** @file Hunter's Sense Tiger Claw (Stance) Level: Swordsage 1, Warblade 1 Initiation Action: 1 Swift Action Range: Personal. Target: You. Duration: Stance. You sniff at the air like a hunting animal. After you focus your mind, an array of scents that normally eludes your awareness becomes clear to you. You gain the scent ability. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); object oSkin = GetPCSkin(oInitiator); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { // What we use to replace scent effect eScent = EffectLinkEffects(EffectSkillIncrease(SKILL_SPOT, 4), EffectSkillIncrease(SKILL_LISTEN, 4)); eScent = EffectLinkEffects(eScent, EffectSkillIncrease(SKILL_SEARCH, 4)); eScent = EffectLinkEffects(eScent, EffectVisualEffect(VFX_DUR_FREEDOM_MOVEMENT)); if (GetHasDefensiveStance(oInitiator, DISCIPLINE_TIGER_CLAW)) eScent = EffectLinkEffects(eScent, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL)); if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2) { eScent = EffectLinkEffects(eScent, EffectMovementSpeedIncrease(33)); eScent = EffectLinkEffects(eScent, EffectACIncrease(1)); } if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eScent = EffectLinkEffects(eScent, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON)); eScent = ExtraordinaryEffect(eScent); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eScent, oTarget); IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } }