/* ---------------- Soaring Raptor Strike tob_tgcw_srrtpr.nss ---------------- 08/06/07 by Stratovarius */ /** @file Soaring Raptor Strike Tiger Claw (Strike) Level: Swordsage 3, Warblade 3 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature You leap into the air, catching a larger opponent by surprise as you jump over its defenses to plunge your weapon into the crown of its head. Make a jump check with a DC equal to the target's AC. If it succeeds, you deal an extra 6d6 damage on your attack, and attack with a +4 bonus. If it fails, you do not attack. This must be used on a creature larger than you are. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { int nAC = GetDefenderAC(oTarget, oInitiator); if(GetIsSkillSuccessful(oInitiator, SKILL_JUMP, nAC) && PRCGetCreatureSize(oTarget) > PRCGetCreatureSize(oInitiator)) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 4 + nBonus, d6(6), GetWeaponDamageType(oWeap), "Soaring Raptor Strike Hit", "Soaring Raptor Strike Miss")); DelayCommand(0.1, TigerBlooded(oInitiator, oTarget)); } } }