/* ---------------- Wolf Fang Strike tob_tgcw_wlffng.nss ---------------- 27/04/07 by Stratovarius */ /** @file Wolf Fang Strike Tiger Claw (Strike) Level: Swordsage 1, Warblade 1 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature You lash out in a blur of movement with two weapons, hacking into your foe with a combination of feral strength and speed. You attack with both weapons against a single foe at a -2 penalty. You must fight with two weapons to use this maneuver. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); object oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator); effect eNone; if (IPGetIsMeleeWeapon(oItem) && IPGetIsMeleeWeapon(oItem2)) { // Perform two attacks, overriding either weapon just to make sure int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, -2 + nBonus, 0, 0, "Wolf Fang Strike Hit", "Wolf Fang Strike Miss", FALSE, oItem)); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, -2 + nBonus, 0, 0, "Wolf Fang Strike Hit", "Wolf Fang Strike Miss", FALSE, oItem2)); DelayCommand(0.1, TigerBlooded(oInitiator, oTarget)); } else FloatingTextStringOnCreature("You must have two melee weapons equipped to use this maneuver", oInitiator, FALSE); } }